Gangs
A gang is a group of clips that fire together. Trigger any member of the gang and the rest play at the same time, each on its own assigned output. Gangs are useful for layered stings, multi-part music beds, or any moment where several sounds need to start as one.
Creating a Gang
Section titled “Creating a Gang”Open the Gang Editor from the header button (the groups icon). The editor shows every existing gang and lets you create new ones.

- Click Add New Gang.
- Type a name in the input field and press Enter or click Rename.
- Pick a color so the gang is easy to spot.
Gangs are saved with the project, but the clips that belong to them are assigned per project too.
Adding Clips to a Gang
Section titled “Adding Clips to a Gang”Right-click any clip and choose Gang → then pick the gang and the output you want that member to play on.
- A clip can only belong to one gang at a time.
- Assigning a clip to a new gang removes it from its previous gang.
- Each member keeps its own output letter and slot.
You can also remove members from inside the Gang Editor: select the gang, find the member in the list, and click Remove.
Gang Colors
Section titled “Gang Colors”Gangs have their own color. When you assign a clip to a gang, the clip keeps its own button color unless you create a dedicated Fire Gang button, which adopts the gang color automatically.
Fire Gang Buttons
Section titled “Fire Gang Buttons”A Fire Gang button is a special clip that, when triggered, plays every member of a gang at once. It does not contain audio itself — it is just a launcher.

To create one:
- Right-click an empty clip and choose Change to Action → Fire Gang.
- Select the gang you want to fire.
The button is renamed to “Fire Gang Name” and colored to match the gang. You can then trigger it with a mouse click, keyboard shortcut, Stream Deck, MIDI, OSC, or timecode cue just like any other clip.
How Gangs Trigger
Section titled “How Gangs Trigger”When any gang member plays:
- Every other member of the same gang plays simultaneously.
- Each member respects its own output, slot, fade, gain, and retrigger settings.
- Gang expansion is skipped if the trigger came from another gang member, preventing loops.
If a member is already playing, its normal Retrigger Mode applies (Pause/Resume, Stop/Restart, or Ignore).
Gangs and Play Modes
Section titled “Gangs and Play Modes”Gangs work in Default and Auto modes. In Single Output mode they are disabled, because every gang member would be routed to Output A and cut each other off.
If you have more gang members than available outputs, Callie warns you in the Gang Editor. The extra members still fire, but they will share an output.
Replacing or Clearing Ganged Clips
Section titled “Replacing or Clearing Ganged Clips”If you try to replace the audio file, clear the clip, turn it into a Stop All, or turn it into a Fire Gang, Callie warns you that the clip is part of a gang and will be removed from it. Choose Continue to proceed, or Cancel to keep the gang membership.